Gamasutra Expert Blogs: From A Designer's Value To Voice Overs
In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including another IGDA letter from a a Team Bondi worker, measuring a design'er value, and voice over for produ
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[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including another IGDA letter from a a Team Bondi worker, measuring a design'er value, and voice over for producers.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs - Measuring A Designer's Value (Kain Shin) Out of all the disciplines, game designers seem to have it the hardest when it comes to evaluation during interviews. Kain Shin points out that their skillsets are difficult to quantify in a standard manner because they are, in essence, professional empaths. - Voice Over For Producers: Just The Facts, Ma'am (Alexander Brandon) If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but Alex Brandon says it could definitely save you a lot of money and time. Most importantly, your game's VO will improve. - Team Bondi: Another Side Of The Story (Charles Lefebvre) Adding to last week's publicly posted letter to the IGDA concerning Team Bondi's alleged working conditions, Charles Lefebvre has posted his own side of the story from his four years working at the Australian studio on L.A. Noire. - Game Over (Andrew Grapsas) Seeing more and more talented, veteran developers lose their passion for building games and leave the industry for good, Andrew Grapsas posted this appeal to prevent the ongoing bleeding of the industry.
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