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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including StarCraft's difficulty curve, a game developed by a five-year-old girl, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including StarCraft's difficulty curve, a game developed by a five-year-old girl, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs - Why Is StarCraft So Hard? (Evan Jones) LOLapps programmer Evan Jones examines why StarCraft, one of the most successful strategy games of all time, is also one of the hardest for a new player to get into. - 5-Year-Old Girl Makes Video Game (Ryan Creighton) Untold Entertainment's Ryan Creighton shares his heartwarming experience bringing his daughter Cassie to a Toronto independent game jam and helping her create the wonderfully titled Sissy's Magical Ponycorn Adventure. - CellCraft Game now Open Source! (Lars Doucet) CellCraft, an educational, real-time strategy game about cellular biology and developed by Brain Juice, has just been released under an open source license.
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