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Gamasutra Member Blogs: From Double Developing To Dragon Age II

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as working on two separate projects simultaneously, analyzing Dragon Age II, and building an ind

Eric Caoili, Blogger

October 26, 2011

2 Min Read
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[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as working on two separate projects simultaneously, analyzing Dragon Age II, and building an indie studio in an unlikely place.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Maintaining Double The Passion As A Double Developer (Ryan Vandendyck) It's hard enough to find the time to be a double developer and work on two separate projects; it's even harder to stay passionate about both and make sure you're doing a good job that you can be proud of. This post examines how Ryan Vandenduck tried to do just that Building An Indie Studio In An Unlikely Place (Sergio Rosa) A few months ago, Sergio Rosa and his team opened one of the first indie game development studios in El Salvador, Latin America. In this first article from a planned series, he discusses how the studio is coming along. They Changed the Dining Room: Dragon Age II Analysis (Rebecca Phoa) Seeking to confront a host of misgivings she had about Dragon Age II, Rebecca Phoa tracks various discussions about the RPG and finds the only way to solve her problems was to finally play it. Warning: Spoilers! Searching for the Humanity in Human Revolution (Will Ooi) Will Ooi presents an appraisal of the personality psychology in Eidos Monstreal's RPG Deus Ex: Human Revolution, and tries to get the game's hero Adam Jensen to open up. Spoilers here, too! Players Who Suit Social Games: Identifying, Analyzing, Expanding, and Progressing (Robert Meyer) By taking a look at recent social game statistics, editorial opinion pieces, and Richard Bartle's classic "Players Who Suit MUDS," Robert Meyer searches for ways social games can expand and evolve into more meaningful experiences for a wider range of players.

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2011

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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