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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as lessons learned from Bastion's audio, the power of change, and how a boss can make or break you
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as lessons learned from Bastion's audio, the power of change, and how a boss can make or break your game.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs The Power of Change (Richard Vaught) Richard Vaught asks what is it that makes games like Dwarf Fortress so fascinating to play? And what is the dividing line between reality and games? Change... Bastion: Masterclass in Audio (Ron Dippold) Sometimes you play a game that's a revelation. Tiny Wings was like that for one-touch gaming. Here, Ron Dippold explains why Bastion is that game for audio. Better, Stronger, Faster: How Games Will Change What We’re Capable Of (Jim Cummings) In this piece, Jim Cummings predicts that gaming will drive the development and mainstreaming of new feedback systems meant to amplify user creativity, enjoyment, and motivation. How A Boss Can Make Or Break Your Game (William Avery) Can you imagine if Moby Dick had ended with Capt. Ahab simply killing his whale with dynamite? It wouldn't be a very satisfying book, now would it? William Avery looks at how the quality of a boss fight correlates to the quality of the game its in. Opinion: The Second Derivative of Health (Matthew Downey) Matthew Downey explores the possibility of position, velocity, and acceleration in health systems, as applied to first-person shooters.
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