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Gamasutra Member Blogs: From Singularity To Game Artists

In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as choice and singularity, seven things you should never say to a game artist, what indies can learn from

Eric Caoili, Blogger

October 4, 2011

2 Min Read
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[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as choice and singularity, seven things you should never say to a game artist, what indies can learn from Roger Corman, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Choice And Singularity (Brandon Karratti) In most modern games, choices seem to be offered in pairs. You choose the good one, or the bad one. But what if you don't like either of the ones you're given? Brandon Karratti says singularity gives you that option. The Future Of Unity: 3.5 And Beyond (Dan Miller-Schroeder) Unity announced a major set of feature updates for its game engine at its Unite conference. Dan Miller-Schroeder notes they also gave numbers for its popular Asset Store and announced its "AAA Initiative" aimed at providing support for large game projects. A Guide For An Indie Developer For How To Find, Hire, And Work With A Freelance Artist (Alexei Andreev) Drawing from his own experiences, Alexei Andreev provides a guide for indie developers that tells you how to go through the whole process of finding freelance artists, picking the best one, negotiating, and working with them. 7 Things You Should Never Say To A Game Artist (Lisette Titre ) After 11 years as a game artist, Lisette Titre has learned that there are some things that are better left unsaid. These are the statements that she feels lead to ugly art, substandard game play experiences, or poor taste in general. [semi-NSFW pic inside.] 10 Things Corman Taught Me About Indie Game Development (Devin Becker) Roger Corman was a master of making a living off low budget independent cinema, and his book "How I Made A Hundred Movies In Hollywood And Never Lost A Dime" reveals a lot of good reasons why. Devin Becker collects 10 lessons indie game developers can learn from him!

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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