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GameCareerGuide: Complexity Challenge Ends As Music Challenge Commences

Once again Gamasutra sister site GameCareerGuide has posted the results of a Challenge posed to its readers -- <a href=http://gamecareerguide.com/features/940/results_from_game_design_.php>to simplify a complicated game</a> -- while also beginning a new o

March 30, 2011

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Once again Gamasutra sister site GameCareerGuide has posted the results of a Challenge posed to its readers -- to simplify a complicated game -- while also beginning a new one inspired by their favorite songs. Complexity Overly complicated game interface and design has posed a problem for the industry for some time. While complexity is required to make a game deep, overly complicated design and interface can obscure a game's depth -- keep it from being accessible enough to engage with. GameCareerGuide asked its readers to tackle this as a Game Design Challenge. The winning entries are: Joe Locastro, Columbia College Chicago, EdEN Online (EvE Online 2) Stephen Miller, Student at Tribeca Flashpoint Media Arts Academy, X-Com: An Elegant Sequel Carl Killian, Freelance, Romance of the Three Kingdoms: Social The full results, including three runners-up, are live now at GameCareerGuide. Favorite Song In a total change of pace from the previous challenge, the latest Game Design Challenge -- which kicks off today -- asks GCG's readers to create a game design inspired by a favorite song: "We're asking you not to make a rhythm game. Instead, pick a song you like a lot and just sit and listen to it... and come up with the game design that the song itself inspires you to create." Full details are available at GameCareerGuide; all readers are eligible to submit designs.

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