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GameCareerGuide: Hometown Challenge Ends As Geolocation Challenge Begins

GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game based on their hometown -- while beginning a new one exploring the possibilities of geolocation technology.

October 26, 2011

1 Min Read
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Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game based on their hometown -- while beginning a new one exploring the possibilities of geolocation technology. Home Sweet Home GameCareerGuide challenged its readers to create a game inspired by the place in which they grew up. The winning entries are: Tristan Ansel T. Angeles, Freelance Game Designer, Resort Rush: Los Banos Will Klein, Tribeca Flashpoint Media Arts Academy, Daydreams Jamie Eloff, University of Montevallo, I Spy A Friend! Turok Tucker, Ohio University Scripps College of Communications, 4577 Comes to Hillsville John R Burt Jr., University of Montevallo, Jubilee Jamboree Yassine Arif, Game Designer Junior in Ubisoft Casablanca, Fantasia: Game of Gunpowder Michael Stephens, Ohio University Digital Media, Hilliard Heroes Andrew Lawrence, University of Montevallo, Azalea's Treasure Joshua Kandich, Tribeca Flashpoint, Gossip Gatherer The full results, with details from each winner, are live now at GameCareerGuide. Location, Location, Location Following this recent challenge, GCG asked its readers to design a game that uses GPS functionality. "In this latest Game Design Challenge, we ask you to design a game that uses geolocation as part of its core gameplay. Be creative! Everything's fair game as long as geolocation plays a part in the overall experience." Full details are available at GameCareerGuide, and all readers are eligible -- and welcome -- to submit designs.

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