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GameCareerGuide: Single-Button Challenge Ends As Kids Challenge Begins

Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game that uses just a single button -- while beginning a new one that explores what it takes to make a good kids' game.

September 14, 2011

2 Min Read
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Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game that uses just a single button -- while beginning a new one that explores what it takes to make a good kids' game. One Button Control GameCareerGuide challenged its readers to separate themselves from emerging technologies and complex control interfaces, and instead focus on creating a simple title that uses a one-button control scheme. The winning entries are: - Livia Alves dos Reis Moura, Student at Universidade Federal de Minas Gerais, Wishing Well - Karel Moricky, Game Designer at Bohemia Interactive, Morsed - Ivan Low Jun Zhi, Asia Pacific University College of Technology and Innovation, Hamada-san the Apprentice - Michael Stephens, Ohio University Digital Media, Red Runner - Paulo Alexandre de Oliveira Caetano, IT Tech Support - Tristan T. Angeles, University of the Philippines, College of Development Communication Alumni, Click Away!: The Game of Fashion Photography - Stephen Miller, Student at Tribeca Flashpoint Digital Media Arts Academy, Polarity - Nikki Dibya Wardhana Game Designer at Agate Studio, Zen Bladder - Krasimir Plamenov Gatev, Game Designer at Haemimont Games, Blast the Core The full results, with details from each winner, are live now at GameCareerGuide. Think Of The Children For the latest Game Design Challenge, GCG asked its readers to come up with a game design targeted at young children. "For this latest Game Design Challenge, come up with a game that specifically appeals to the interests (and abilities) of young children. Keep in mind that young kids might not be able to read tutorial text, and might not be used to traditional game tropes that we tend to take for granted, so make sure your game can be played by users of all ages and skill levels. It's always a plus if adults will enjoy the game too!" "Any platform or interface is free game -- let your imaginations run wild!" Full details are available at GameCareerGuide, and all readers are eligible -- and welcome -- to submit designs.

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