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Massachusetts-based Demiurge Studios needs a UI artist who understands interaction design subtleties while delivering visually stunning, deceptively simple interfaces.
March 26, 2018
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Location: Cambridge, Massachusetts
In the dark ages of game development, UI was an afterthought ...
Hey, how many bullets are left in my clip? Where do I turn down the volume? I need to combine some reagents - those three, right? Is it my turn to move? Is that the enemy’s health? Where’s her mana? How close am I to hitting my level cap? Is my guild talking to me? Is that my level or my rarity? Is that currency in a stack of ten or a hundred?
... Now we know better. Demiurge Studios needs a UI artist who understands interaction design subtleties while delivering visually stunning, deceptively simple interfaces. And while you’re at it, figure out that bullets-in-the-clip problem too.
Primary Responsibilities
Create visual benchmarks and targets to define a game’s UI aesthetic
Design, create, and implement User Interface screens and elements that work across various mobile platforms
Collaborate with Art Director and team members to deliver high-quality visuals with a keen eye for consistency across screens and elements
Communicate complex information in simple, digestible ways
Set a high visual bar that is achievable on mobile devices and obtain team buy-in
Keep up to date on competitive titles, visual trends, and technology
Present work, gracefully absorb feedback, and elevate the UI produced at Demiurge
Partner with Producers and Engineers to ensure final product realizes design intent
Requirements
7+ years experience in games with multiple shipped titles covering full production cycle
Experience collaborating across disciplines to identify, define, and solve visual design problems
Excellent visual skills: sketching, wireframes, storyboarding, composition, iconography, visual targets, motion graphics
Strong art foundation: value structure, composition, visual hierarchy, color theory, animation principles
Portfolio showcasing ability to deliver high-quality UIs and iconography in a variety of styles and genres
Experience designing screen flows for at least one shipped game
Expert level proficiency in core Creative Suite programs (Photoshop, Illustrator, Flash/Animate)
Experience with 1 or more UX prototyping tools
Ability to work well in a small team environment
Willingness to learn new tools and techniques
Must have a passion for games!
Interested? Apply now.
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