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RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark, in collaboration with the wider team.
July 20, 2018
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Location: Dunedin, New Zealand
Immediate start date
Dunedin, New Zealand
Permanent
Full Time
Terms flexible dependent on the candidates skills, experience and fit
Systems, game mechanics and level design
High and low-level design of gameplay systems and mechanics
Design and creation of game levels and placeholder assets
Produce documentation and prototypes detailing the logic and desired implementation of designs
Meet project deadlines/schedule as set by Creative Director
Collaborate effectively across multiple disciplines
Manage time off, workload and work hours in consultation with the wider team
Skills/Requirements
Experience with systemic and procedural game mechanics
Experience with in game economy and itemization balance
Experience with designing and implementing puzzles into levels
Proficiency with Blueprint and Unreal Engine 4
Familiarity with other aspects of game development (asset creation, programming, sound production)
Familiarity with version control software and practices
Ability to rapidly prototype
Over 5 years experience in game designer positions
Excellent communication and interpersonal skills
Open to direction and feedback, willing to revisit work
Excellent organisational skills when working under time pressure
Passion for games and creativity
Good level of English language
About the studio
Dunedin, New Zealand-based RocketWerkz began in 2015. The independent game development studio was founded by Dean ‘Rocket’ Hall and employs staff from all levels of industry experience across multiple projects. In 2016 internet giant Tencent invested in the Studio. The focus of the studio is as a creative factory – developing PC games, new genres and cooperative multiplayer experiences.
Interested? Apply now.
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