Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Featured Blog | This community-written post highlights the best of what the game industry has to offer. Read more like it on the Game Developer Blogs or learn how to Submit Your Own Blog Post
This quick tutorial demonstrates the ease of animating characters with Reallusion's iClone for use in Unity3D.
iClone is an application I discovered a few years ago when I was searching for a 3D animation tool to help me with my freelance projects. Since then, Reallusion has added a bunch of new features, along with portability to other professional tools and game engines.
In this video, a stock character is animated in iClone then transported into 3DXChange Pipeline at the press of button where it is prepared for export in a Unity-friendly format. In between, users will see how the iClone-to-Unity pipeline can simplify such everyday tasks as puppetry, pose-to-pose and manual key framing.
I have spent thousands of hours working with iClone. With the tutorial, I've tried to keep things basic while offering professional studios, aspiring character animators and hired guns like yours truly a new way to speed the production process with assets in the FBX and OBJ formats.
If you like what you see, let me know. There is additional info as well as more tutorials over at the Reallusion site.
M.D. McCallum, is an award-winning commercial graphics artist, 3D animator, project director and Webmaster with a freelance career that spans 20 years and includes over 100 individual and team-based awards. His “iClone Beginners Guide,” published in October of 2011 through Packt Publishing, has been translated into several languages.
Read more about:
Featured BlogsYou May Also Like