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IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.
Just in time for 2018 GDC, game designer Daniel Harrison and I have compiled a list for the first ever IGDA GDSIG's Play Harder Challenge, patterned after Book Riot's Read Harder Challenge. The gist of this is a list of tasks intended to expand your game playing boundaries, introduce you to new genres or designers, and encourage you to think more about the art of game design.
You can try to find one game to fulfill a bunch of challenges or play one game per challenge. The choice is up to you!
This isn't a test. There's no score. But if you do happen to finish all the challenges, do let us know, and maybe we'll get around to making a badge for you :)
Play a text-based game
Play a game made by students
Play a game created during a game jam
Play an arcade game
Play a social impact game
Play a single player AAA game
Play an old school platformer
Play a game that's in a museum or art gallery
Play a nonviolent shooter
Play a game made by less than 10 people
Play a tabletop game published in the last 5 years
Play a game after remapping controller to your non-dominant hand
Play a twitch game that doesn't involve shooting
Play a mobile game with on screen joysticks
Play a location-based game
Play a VR phone game
Play a game with asymmetric multiplayer
Play a game using an emulator
Play a mobile game that uses the camera
Play a game that requires user-created content
Play a cooperative game
Play a hardcore handheld game
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