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From _Totally Accurate Battle Simulator_ to Clustertruck, Swedish indie Landfall has launched a slew of successful physics-driven games, and at GDC 2020 you'll get an inside look at how they do it!
January 29, 2020
From Totally Accurate Battle Simulator to Clustertruck, the team at Swedish indie Landfall Games have launched a slew of successful physics-driven games, and at GDC 2020 in March you'll get an inside look at how they do it!
In a special Independent Games Summit talk on "Can You Physics Everything?" Landfall CEO and game designer Wilhelm Nylund will share practical knowledge about how to make things feel physical and juicy when working on a game, as well as tips about how to use physics in ways you might not have thought about.
It promises to be a helpful talk chock full of practical examples you can apply to your own projects, without a high barrier to entry, so clear some time in your GDC 2020 schedule to check it out!
Next year GDC 2020 runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you'll want to take a look at the (ever-expanding) session schedule and your GDC pass options -- register early to lock in the best price!
For more details on GDC 2020 visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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