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Shot summary of progress on my spare time project. New controls, new features and some game play video. Using Unity3d C# and photoshop.
So I finally had some time to work on NPFR again.
First thing I did was to change the game play, from a “plat former” with arrow and jump controls, to a “one button game” only jump.
But why?
Well I want this game to be really simple, and I want it to be released on as many platforms as possible.
One button games are great time wasters as browser games as well as smart phone games. And I think the whole idea about only tab or hold as interaction is really exciting. It challenges your creativity about intractable environment.
I also got my walljump to work better and set a fallspeed, so you won’t fall faster and faster if you slide down a really long wall.
I added a cake to the story, so the mission is get the cake!!
MenuScreen
The Traps/Enemies:
There are still just the one trap, the spike, but I changed it to a saw.
More traps will be added soon.
Lasers, plasma pits.
World:
I’ve decided to do multiple worlds. 4 worlds that is.
The 4 worlds (not suited for robots)
1 Factory
2 Outside in the woods
3 Underground Rocket base
4 Rocket going into space
Each world will have 2 chapters with 10-15 levels.
When you enter a chapter you have accesses to all levels in that chapter.
To unlock a new chapter get enough coins.
The Intractable environment:
Coinbox: I’ve made super Mario style coinbox, I can put as many coins in it as I want, and it will be activated by touch. Jump, hit or drive over.
Treadmill: when you run over a treadmill that points opposite direction, that you are going, you turn around. Same direction it adds 10 to speed for 2 sec.
More is coming up…
Some loose ideas.
Rocket jump. Disappearing floor, portals, destructible planks.
Still missing:
Proper GUI, menu, level select.
Here are some video clips from the game so far.
http://www.youtube.com/watch?v=GGe6tqYjTIA
Cheers Bo
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