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In this reprinted <a href="http://altdevblogaday.com/">#altdevblogaday</a> opinion piece, Climax Games' Claire Blackshaw shares some tips on setting goals and getting started on expanding your game development skillset.
[In this reprinted #altdevblogaday opinion piece, Climax Games' Claire Blackshaw shares some tips on setting goals and getting started on expanding your game development skillset.] A year ago I signed up to this service, TimeHop, which emails me my tweets and status updates from a year ago, and it has been strangely motivating. To see my growth, challenges and remind me of my goals, my dreams, my successes and my failures. So, this week a year ago I was…
Listening to this classic song while improving my Starcraft 2 Laddering position of course.
Working hard: Quote "Stress + Overtime = Weight gain -> More Stress -> Stress + Overtime… (T_T)"
Bitching about its lack of ngons, which it now has in dev branch. (^_^) Great job guys!
I was going to write another designer skill-up post regards art tools, but then I wanted to follow-up the brilliant "You Should be Drawing" post by Mike Jungbluth, with a piece on the Flour Sack doodle. How everyone should doodle old school animation at least once to get a feel for motion and weight in animation… which led to me just wanting to shout from the roof tops.
BE ASPIRATIONAL!
If you're reading AltDev, or better yet contributing, you have at least made the first steps. I encourage you to draw up a bucket list or a dream list of stuff you want to do! Try Schemer! Start your list with some traditional gamedev skills.
Code
Make "Hello World"
Make Pong
Make Particle Fountain
Art
Draw Flour Sack Animation
Draw Human Hand
Model Something on Your Desk
Design
Invent a Card Game using a normal playing deck
Make a Boardgame
Write a Roleplaying Module
Nothing is stopping you extending that list to include:
Cook a Quiche
Crochet a Scarf
Model something out of clay
Learn to Cat Yodel
There is no such thing as a useless skill! Aspire to be more, learn more, do more! Also being reminded about last year via TimeHop and making plans in Schemer are not bad places to start. Everyone I've ever met worth anything wanted to me worth more. P.S. Sorry about the fluffy post but I got super fired up and needed to shout! P.P.S Also there are similar services to TimeHop & Schemer. They just happen to be the ones I'm using. P.P.P.S Should I think things through more and be less impulsive… maybe P.P.P.P.S I really will do a more technical, solid post next time I promise. P.P.P.P.P.S: Can you make a recursive Post Script? I wonder… [This piece was reprinted from #AltDevBlogADay, a shared blog initiative started by @mike_acton devoted to giving game developers of all disciplines a place to motivate each other to write regularly about their personal game development passions.]
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