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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Sunday was my birthday, also marks 1/3 of a Century in the game business. One "birthday surprise" was a flame-o-gram about Violent Games.
This will be brief.
Sunday was my birthday and it also marks the third of a century I've spent in video games (started as a play-tester at Avalon Hill Computer Games in 1979). In addition to the slew of Facebook birthday wishes one would hope to get, I got this heated Facebook IM Session:
Flame:
Please stop creating games that harm our society and rob kids from their parents. Please tell me how you can sleep at night?
My Reply:
The average age for players in Word Carnivale is 40+, the biggest segment is 35 to 54 year olds, followed by 55+ and then 25 to 34 year olds. 85% women.
I have done children's educational games, and in our crossword game (also tends to older players) we have children's puzzles to teach vocabulary etc.
No violent games.
Flame:
Not good enough. I read the NYT article. You need to implore your industry to do much better, damn you all.
Give it some thought
My Reply:
I don't do harmful games. Never have
Finally I said:
I haven't worked at Activision since 1994. I am guessing you think I'm still there.
(I was the VP of Tech there at the time)
And then this reply:
My mistake. Thanks for clarifying.
Interesting, because for the last almost 20-years I have been working in educational/casual/children games.
There's a lot of anger about this issue. Just noting that.
Something we need to think about.
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