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Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects
Unity has progressively become a remarkably practical tool for prototype game development. Its new user interface tools "UI" (layouts and canvases), good support for 2D and grids, simple sprite and animation management, good font rendering (with TextMeshPro now free) all make prototype development easier.
In this video, I present examples showing how game design and game development go naturally hand in hand in the context of Unity's usage. I hint also to how game design and development have to work together to maintain project and code quality.
I follow a set of slides and I supply code snippets, links and refer also to methodology videos for code writing practices. The video is not an introduction to using Unity.
And below are listed all the links to plugins, code snippets and references:
Gists
Character Trait (Gist)
Memory (Gist)
Scene mockup flow (Gist)
From Google Sheet To Unity Class (Gist)
SimpleGameTimeManager (Gist)
Preserve production values in Scriptable Objects (Gist)
Speedupper (Gist)
References
Practical Object-Oriented Design
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