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In this 2018 GDC session, Deck Nine Games' Zak Garriss explains how he adapted a TV writers' room structure for the production of the 1500+ page script for Life is Strange: Before the Storm.
November 2, 2020
When you have to manage a 15,000 page script for a game like Life is Strange: Before the Storm, how do you build reliable development processes that make for a good story?
In this 2018 GDC session, Deck Nine Games' Zack Gariss explains how the foundations of the company's writer's room allowed the team to create the critically-acclaimed prequel to Dontnod's Life is Strange.
It's a helpful talk for any developer looking to set up their own writer's room for game development. You can watch it in the video above or for free on the GDC YouTube channel.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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