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Dead Space's user interface design was meant to remove a wall of safety between the player and the game, says lead UI designer Dino Ignacio.
Visceral Games' lead UI designer Dino Ignacio speaks in this GDC 2013 video about his team's efforts to immerse the player deeper in the action horror of Dead Space through the evolution of its user interface. Courtesy of GDC Vault, Ignacio's now free lecture covers iterations UI including the frontend, the bench and the infamous RIG. For the RIG, he illustrates how the team creatively displayed the health bar, inventory, weapon selector, and locator in-game. Session Name: Crafting Destruction: The Evolution of the Dead Space User Interface Speaker(s): Dino Ignacio Company Name(s): Visceral Games - Electronic Arts Track / Format: Visual Arts Description:This is an in-depth exploration of the philosophy, evolution, and development of one of the industry's most innovative user interfaces. Dino Ignacio, the lead user interface designer of the Dead Space franchise, will break down the early attempts and concepts that led to Dead Space's interface becoming diegetic and immersive. It will discuss how and why we got to the shipped versions.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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