Video: Player-driven stories - how do we get there?
Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
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Most stories in games aren't taking advantage of interactivity; they're merely copying Hollywood-style linear stories, Bioshock 2 designer and Dishonored consultant Kent Hudson asserts in this lecture from GDC 2011. In this free video, courtesy of the GDC Vault, Hudson offers a spoiler-filled talk on how Red Dead Redemption, Morrowind, Deus Ex, Passage, and Portal employ various story-telling devices to allow the player to contribute to the narrative. Session Name: Player-Driven Stories: How Do We Get There? Speaker(s): Kent Hudson Company Name(s): then LucasArts, now independent Track / Format: Game Design
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