Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Visual hints can be used to guide the player. These simple techniques can be used to reduce the amount of confusion a player gets while trying to find a location, item, and or NPC.
Visual hints can be key to having the player focus on the task at hand. Having smoothe gameplay is essential. When a player is lost for 30 minutes something went wrong and the gameplay is now interrupted. Sometimes if them game is good a player will sit there and try and beat it. But most of the time the player will play another game that's less confusing.
An environment change can be used as a visual hint. For example when i was walking to class and i took a shortcut. But the question is how did i know it was a shortcut? Because so many people where taking the same path the grass died and the dirt became visable. This let me know it was a viable option to take. We can use this in games by breaking up the environment with dirt paths or a visual cue that tells the player "you can go this way as well".
Another visual hint can be using cracked objects. If a player sees a normal object a few times and a cracked vesion of that object they will assume it is destructable. Don't get me wrong this is not always the case, but 9 times out of 10 the player is expecting a new expierence to come forth when encountering a cracked object. In most games a this mechanic is used with a chracter that can break through the object. The character can have an attack ranging from a simple headbut to a ferocious choulder charge.
Lights can also be used as a visual hint. For example if i was in a dark room and there was a light in the distance I would flock to that light because everyone knows bad things don't spawn near light. Lighting up an area can let the player know " Hey you can go to this area ".
Music is not visual but it too can be used to guide the player. For example I could make a game where if a player heres a flute melody they would be close to burried treasure. Or if they here drum beats they would be close to enmies.
Read more about:
BlogsYou May Also Like