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What can WebGL do? Can 3d in a web browser just with HTML5 do what we want? We were wondering...
What can WebGL do? Can it do what we want? We were wondering.. and so decided to put it to the test...
To test the upper bounds of WebGL we put together a rough and ready demo [caution - it's bandwidth hungry]. It's very rough, not optimized and currently only runs on Chrome [working in all browsers that support WebGL is our priority]; but that's kind of the point - its a technology tester to ensure we weren't making a mistake.
The results speak of themselves - it definitely proves itself! Sure it needs a bit more polish, but we are now confident that the actual in-game libraries we are building have a lot of head room to use. Below are a couple screenshots of the town during the day:
The Mage Tower in Illyriad with custom banners
Illyriad WebGL town by day
Illyriad WebGL town at Night
Mirrored Banner Flags
Odd exploding images
Exploding buildings
Sci-Fi creeping into Fantasy
Web Audio API
Pixel shader texture decompression
Deferred shading
3rd Party Libraries in use
mrdoob's THREE.js
Jerome Etienne's Microcache
Chrome Experiment's DAT.GUI
[Orginally published at: Illyriad Dev Blog | WebGL Experiments: Illyriad’s 3d Town by Ben Adams]
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