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Fallout 3 Reveals Teaser, Fall '08 Debut, PS3 Version

As a new teaser trailer for Bethesda's Fallout 3 debuts, the company has revealed both a Fall 2008 target date for the game, as well as a PlayStation 3 version to go alongside existing Xbox 360 and PC SKUs - details inside.

Simon Carless, Blogger

June 5, 2007

1 Min Read
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As a new teaser trailer for Bethesda's Fallout 3 debuts, the company has revealed both a Fall 2008 target date for the game, as well as a PlayStation 3 version to go alongside existing Xbox 360 and PC SKUs. The teaser itself is available at Bethesda's website, and the No Mutants Allowed fansite for the series has posted a number of mirror links to access the footage from. Bethesda's Pete Hines has also commented on the Fallout 3 trailer at the IGN-affiliated Voodoo Extreme website, explaining of the footage related to the franchise, which Bethesda bought wholesale from Interplay in April: "That's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time. If it was done in real-time, that'd be gameplay footage. This isn't something, for example, that was sent to some house [e.g. Blur Studios] so they could build assets and render it out, and create something for us to release [e.g. Dawn of War 40K intro cinematic])." Hines added of the music and the voice acting on the teaser: "Yes, that's The Ink Spots singing "I Don't Want to Set the World On Fire"... Yes, that's Ron Perlman [voiceover man extraordinaire of Fallout 1 and 2.]" In addition to this information, Game Informer Magazine has revealed that their July cover game is Fallout 3, confirming the title as "a post-apocalyptic open-ended RPG that's hitting the PC, PS3 and Xbox 360 in 2008." More specifically, the end of the teaser trailer gives a Fall 2008 target date for the game.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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