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Last Remnant Dev: Xbox 360 Is 'A Lot Easier'

The Last Remnant director Hiroshi Takai of Square Enix says the Xbox 360 "a lot easier" to work with than the PS3, and that he has "positive" sentiments on working with both the console and with the Unreal Engine -- "very much hoping" that his next

Leigh Alexander, Contributor

December 16, 2008

1 Min Read
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Cross-platform RPG The Last Remnant was the first experience on Xbox 360 for the title's director, Square Enix's Hiroshi Takai, and his team -- and he says it was "a lot easier" to work with than the PlayStation 3. It was also Takai's first time working with the Unreal Engine -- "In both cases the experience has been a positive one," he told Official Xbox Magazine UK, according to consumer site CVG. "In fact, as we've only just finished work on Last Remnant, I don't even know what my next project is going to be at Square Enix," Takai adds. "However, I'm very much hoping it'll be for Xbox 360, as it's been a lot easier to work with than PlayStation 3." Although it's historically enjoyed a very close relationship with the PlayStation brand, Square Enix has shown increasing affinity for Microsoft's console over the past year or so, sending both Infinite Undiscovery and Star Ocean the Xbox 360's way, and notably, crossing longstanding platform lines with Final Fantasy XIII. In the interview with OXM, Takai suggests that an increased focus on the Xbox 360 is linked to greater appeal among Western audiences, as part of the goal of globalizing traditionally Japanese franchises.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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