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Pac-Man Gets Championship Update For XBLA

Microsoft and Namco Bandai have announced Pac-Man Championship Edition, an Xbox Live Arcade-exclusive title featuring multiple new modes and "...the first new Pac-Man mazes in more than 26 years", to debut this Wednesday. [UPDATE: _

Simon Carless, Blogger

June 5, 2007

3 Min Read
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Microsoft and Namco Bandai have announced Pac-Man Championship Edition, an Xbox Live Arcade-exclusive title featuring multiple new modes and "...the first new Pac-Man mazes in more than 26 years", to debut this Wednesday. According to the announcement, made in New York City at the first-ever Xbox 360 Pac-Man World Championship, the updated version includes new mazes that dynamically change shape during gameplay, six new timed game modes, new soundtracks and high-definition graphics. The specific new timed modes developed for the updated game, which follows updated versions of Pac-Man and Ms. Pac-Man onto Xbox Live Arcade, are as follows: - The Championship Mode. This is the main game mode designed by Namco Bandi Games and Pac-Man creator Toru Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode – as well as all others within the Pac-Man Championship Edition – features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. (Timed limit of five minutes.) - Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode. Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets – providing unique challenges and rewards for the player. (Timed limit of 10 minutes.) - Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. (Timed limit of 10 minutes.) - Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. (Timed limit of five minutes.) - Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 Pac-Man World Championship. (Timed limit of five minutes.) - Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. (Timed limit of 10 minutes.) The title, which is rated E For Everyone by the ESRB, will cost 800 Microsoft Points ($10), and will be available for download on Xbox Live Arcade on the Xbox 360 starting at 0900 BST on Wednesday, June 6, 2007. [UPDATE: Microsoft has revealed Carlos Daniel Borrego, a 27-year-old man from Pachuca, Mexico, as the winner of the Xbox 360 Pac-Man World Championship taking place in New York today. The 10 participants from four continents and eight countries around the world — Austria, Canada, Japan, Mexico, New Zealand, Taiwan, the United Kingdom and the U.S. — competed at The Supper Club in New York City’s Times Square. To advance to the championship finals, each participant had to earn the highest Pac-Man score in their respective home country during the qualifying rounds that took place from May 4 through May 10, 2007. In the finale, these top players competed on the new Pac-Man Championship Edition ahead of its launch on Xbox Live Arcade. “It feels great to be the first-ever Xbox 360 Pac-Man World Champion,” said Borrego, who achieved a score of 222,160 on the Pac-Man Championship Edition during the final match. “It is a thrill to hold the title and to have won it by playing on the new game. This is amazing, and I want to dedicate it to my family and Mexico!”]

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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