Sponsored By

Tron Creator: Video Games Offer Test Bed For Hollywood's 'Far Out' Ideas

Video games offer a "visual and a narrative test bed" on which Hollywood can experiment with some of its more "far out" ideas, says Steve Lisberger, producer of the Disney blockbuster Tron: Legacy.

Simon Parkin, Contributor

December 20, 2010

1 Min Read
Game Developer logo in a gray background | Game Developer

Steve Lisberger, creator of the original Tron and producer of Tron: Legacy -- the new fim earned around $44 million during its North American debut weekend -- has praised video games as a useful, lower-risk environment to experiment with some of Hollywood's more outlandish ideas. Speaking to Reuters, Lisberger said: "I like the fact that the games in some ways are a visual and a narrative test bed for Hollywood, where some of the more far-out ideas can be experimented with on a somewhat smaller scale than having to ratchet them all the way up to a film like Tron: Legacy." "I think that's a good relationship between games and films," he added. Bob Iger, president and CEO of the Walt Disney Company echoed Lisberger's description of a symbiotic relationship between game and film, something that has always been at the heart of the Tron franchise both in terms of narrative and marketing. "I think games like Tron: Legacy have a great opportunity to use 3D technology to create a much more immersive experience for the consumer," he said. "When you use new technology to make something that is more compelling for the consumer, then they want more of it. They want to watch it more, play it more, and buy it more." "You can already play Blu-ray 3D and 3D games on PlayStation 3, so games are a great way to get the technology into the home," said Kosinski. "Games and movies are very different experiences and it's great to have one leverage the other into the home theater environment. I think there's room for both and I can't wait to play the Tron game in 3D myself."

About the Author

Simon Parkin

Contributor

Simon Parkin is a freelance writer and journalist from England. He primarily writes about video games, the people who make them and the weird stories that happen in and around them for a variety of specialist and mainstream outlets including The Guardian and the New Yorker.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like