Sponsored By

2009 PAX 10 Selected From Over 150 Submissions

Organizers have chosen the 10 best games from over 150 submissions to be showcased at Penny Arcade's PAX consumer event this year, including CarneyVale Showtime and Osmos -- full list within.

Leigh Alexander, Contributor

July 16, 2009

2 Min Read
Game Developer logo in a gray background | Game Developer

Organizers have chosen the 10 best games from over 150 submissions to be showcased at Penny Arcade's PAX consumer event this year, including CarneyVale Showtime and Osmos. Now in its second year, the PAX 10 is designed to highlight the efforts of indie game creators working on original, self-funded and self-published, fully playable, non-mod game projects across all platforms. The developers of the top ten games will be given four exhibitor passes each to the Penny Arcade Expo to be held September 4 to 6, and will showcase the games in a special booth at the show. The PAX 10 selections are as follows: CarneyVale: Showtime by the Singapore-MIT GAMBIT Games Lab (Xbox 360) Closure by Tyler Glaiel and Jon Schubbe (PC) Fieldrunners by Subatomic Studios (iPhone) Liight by Studio Walljump (Wii) Machinarium by Amanita Design (PC) Osmos by Hemisphere Games (PC) Puzzle Bloom by Team Shotgun (PC) Tag: The Power of Paint by Tag Team (PC) Trino by Trinoteam (Xbox 360) What is Bothering Carl? by Story Fort (PC) PAX, organized by popular Penny Arcade comic creators Jerry "Tycho" Holkins and Mike "Gabe" Krahulik, first featured the PAX 10 last year, with finalists whittled down from more than 80 submissions. Last year, Expo attendees chose Twisted Pixel's The Maw as the overall champion. "The judges were absolutely blown away by the polished and robust experiences offered by the 2009 submissions," said Robert Khoo of Penny Arcade. "We're impressed yet again by the amazing games that indie developers are creating and know that, when you stop by The PAX 10 booth at the show, you will be, too." This year's Penny Arcade Expo itself will be the sixth annual event, with attendance having grown from 4,000 in 2004 to 58,500 in 2008. In 2007, it moved from Bellevue, Washington to the Washington State Convention & Trade Center in downtown Seattle to accommodate its rapid growth.

Read more about:

2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like