Sponsored By

Analyst: Connected Consoles Up 64 Percent From 2008 To 2009

The demand for Web-connected television helped drive up the number of U.S. households using internet-ready game consoles 64 percent between 2008 and 2009, says a new research report from Parks Associates.

Leigh Alexander, Contributor

March 30, 2010

1 Min Read
Game Developer logo in a gray background | Game Developer

The demand for Web-connected television helped drive up the number of U.S. households using internet-ready game consoles 64 percent between 2008 and 2009, says a new research report from Parks Associates. One third of Xbox 360 owners are streaming online video, the report adds. And the number of consumers who hooked up their PC to a television to watch online programs rose 36 percent, to three-fourths of U.S. households. "Many households are working with devices they already have to get the connected-TV experience, which shows strong future demand for connected TVs, Web-enabled Blu-ray players, and networked digital media players such as Apple TV and Roku," says Parks Associates VP and principal analyst Kurt Scherf. Adds Scherf: "Manufacturers and service providers should examine these consumer behaviors closely, so they can match their current and future connected offerings with actual demand without pricing themselves out of the market."

Read more about:

2010

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like