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Analysts: Contrite EA 'Refreshing', But Has Much To Prove

Analysts are still waiting to see if Electronic Arts can execute its turnaround plans, but they appreciated CEO John Riccitiello's <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22150">blunt admissions yesterday</a> -- Cowen, Janco, Wedbus

Leigh Alexander, Contributor

February 4, 2009

2 Min Read
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Analysts are largely taking a wait-and-see approach to Electronic Arts' turnaround plans following the publisher's disappointing third quarter -- but after CEO John Riccitiello's blunt discussion on yesterday's call to investors, they seem at least a little heartened. Riccitiello spoke directly about how the company's costs had swelled beyond its ability to generate revenue. He focused on why EA needed to do better on the market-leading Wii, and how the company had significantly overestimated its near-term earnings potential. As EA has disappointed analysts several times over the year, they saw this kind of language as a positive sign. When the company first warned it would miss its estimates and initiate a cost reduction, Electronic Arts largely credited the weak economy, hesitant retailers and an unusually hit-driven holiday for its poor performance. "Given that backdrop, we expected more of the same during yesterday’s conference call," says Wedbush Morgan analyst Michael Pachter. "We are happy to say that management failed to live up to our expectations. The call was refreshing, with CEO John Riccitiello taking full responsibility for the Q3 shortfall in revenues." "According to Mr. Riccitiello, few of EA’s games lived up to the company’s expectations, and the CEO took responsibility for planning expenses that would support a much higher sales level," added Pachter. "Mr. Riccitiello and CFO Eric Brown acknowledged that it was imprudent to have costs misaligned with revenues, and committed to a significant reduction in operating expense next year." Analysts generally appear to concur that Electronic Arts' decision to delay The Sims 3, The Godfather II and BioWare's Dragon Age: Origins into the latter half of 2009 was an attempt to bolster its fiscal 2010 with more key titles, rather than a quality issue for any of the games. Not all analysts are convinced that these titles are all portfolio jewels, however. "We are less excited about the Company’s Dragon Age release, new IP with unproven market demand," says Janco Partners analyst Mike Hickey. "We approximate the game could sell-in 1.3 million units. We are mystified at how management could characterize the game as being 'too high' of a quality," adds Hickey, who by contrast predicts 4 million units for The Sims 3. Pachter says EA remains a "show me" story, while Cowen Group's Doug Creutz is less optimistic, suggesting that EA might have blown its chance for some time: "Although the company's valuation is becoming interesting, we think EA has missed this cycle and is unlikely to achieve meaningful earnings growth until the next one," he says. Investors seem to have appreciated EA's presentation yesterday, however; the company's shares are up about 11.6 percent to $17.30 and rising as of press time.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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