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BabelFlux Releases NavPower 2.0

Middleware developer BabelFlux has released a new edition of NavPower, its AI pathfinding and movement tool for console and PC, that promises faster runtime performance.

Leigh Alexander, Contributor

June 10, 2009

1 Min Read
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Middleware developer BabelFlux has released a new edition of NavPower, its AI pathfinding and movement tool for console and PC. NavPower has a navmesh auto-generation library and runtime system which the company says stitches hundreds of meshes together automatically for use in large open worlds. The new release, 2.0, promises faster runtime performance through enhanced multi-core and multi-thread support. BabelFlux says that up to 90 percent of the runtime CPU can be offloaded from the game thread. The company also says its SDK is geared to allow developers to integrate NavPower's 2.0's pathfinding tech into game projects "within days," by feeding raw level geometry directly into the build process. "The response to NavPower has been incredible since our launch last year," says NavPower director of marketing Maria Tran. "In the past 12 months, NavPower has been incorporated into over a dozen games including the high-profile releases of Tomb Raider: Underworld and Afro Samurai."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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