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BottleRocket Chooses Gamebryo Suite For Splatterhouse

Mark of Kri developer BottleRocket has announced that it will be using Emergent's Gamebryo suite for its forthcoming Namco Bandai published PlayStation 3 and Xbox ...

Brandon Boyer, Blogger

July 28, 2008

1 Min Read
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Mark of Kri developer BottleRocket has announced that it will be using Emergent's Gamebryo suite for its forthcoming Namco Bandai published PlayStation 3 and Xbox 360 action title Splatterhouse. The company said the engine gave it the ability to "quickly develop prototypes and get to first-playables simultaneously across multiple platforms," especially given its Floodgate stream processing engine which made it possible to simultaneously develop for both multi-core systems. Gamebryo is a part of Emergent's modular Elements toolset, and has previously been optimized for development on Wii, PlayStation 3, Xbox 360 and PC. It was used on Bethesda Softworks' The Elder Scrolls IV: Oblivion and on its upcoming Fallout 3, both for Xbox 360, PS3 and PC, in addition to EA-Mythic's upcoming Warhammer Online: Age of Reckoning. Said BottleRocket technology director Rich Karpp, “Gamebryo provides an extremely flexible architecture that can be used to develop games in a wide variety of genres. Thanks to Emergent’s responsive support and up to date technology, Gamebryo allowed us to get up to speed on multiple platforms quickly so we can concentrate on creating the best game possible.”

About the Author

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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