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Column: 'Blogged Out - The Business Of Demos'

The latest 'Blogged Out', Jim Rossignol's news report that looks at the world of developer blogging, looks at starting your own indie game business, according to Garage G...

Simon Carless, Blogger

June 12, 2006

1 Min Read
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The latest 'Blogged Out', Jim Rossignol's news report that looks at the world of developer blogging, looks at starting your own indie game business, according to Garage Games' Jeff Tunnell, as well as Greg Costikyan on the specifics of making easily convertible casual game demos. In this extract from the column, Rossignol discusses Tunnell's approach to indie development: "Garage Games' Jeff Tunnell has posted a goliath piece on game development start ups, entitled "Five Realistic Steps To Starting A Game Development Company". Tunnell intends to write a series on this subject and then publish a free eBook of the compiled text. Clearly, he's is going to cover a huge amount of ground, but it's worth highlighting that he is also being acutely realistic about every step - he's done what he talks about himself, and so is the perfect person to learn from." You can now read the full Gamasutra column on the subject, including plenty more from Rossignol, Tunnell, and Costikyan on these important game professional-specific issues (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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