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Column: 'Blogged Out: 'The Miller's (E3) Tale'

'Blogged Out', the regular column from Jim Rossignol that looks at the world of developer blogging and the conversations being had with the community at large, this week looks at 3D Realms boss Scott Miller and his reactions to the amount of original IP o

Simon Carless, Blogger

June 2, 2006

1 Min Read
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'Blogged Out', the news report from Jim Rossignol that looks at the world of developer blogging and the conversations being had with the community at large, this week looks at 3D Realms boss Scott Miller and his reactions to last month's E3. In this extract, Rossignol discusses how Miller feels his attitude toward original IP is being vindicated by this latest crop of titles: "3D Realms' bossman Scott Miller thinks that maybe, just maybe, the industry has learned some lessons from the past few years. Could it finally be coming to grips with the idea that original IPs are the best way to develop games? Miller's evidence for such a startling hypothesis is the reaction to the broad spectrum of original games ideas that were demonstrated and subsequently exulted at this year's E3." You can read the full Gamasutra column on the subject, including plenty more from both Rossignol and Miller on the importance of original IP (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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