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Column: 'Critical Reception: Climax's/THQ's MotoGP '06'

This week's Critical Reception column, casting a glance across the overall online reaction to major recent releases, takes a look at the world of 2-wheeled motor racing w...

Simon Carless, Blogger

June 16, 2006

1 Min Read
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This week's Critical Reception column, casting a glance across the overall online reaction to major recent releases, takes a look at the world of 2-wheeled motor racing with the recent release of Climax-developed, THQ-published MotoGP '06 for the Xbox 360. The article notes: "GamesRadar's Andy Mahood raves about the game's audio and sound, particularly commenting: "The lush new HD visuals are postcard perfect and the dizzying sensation of speed you get as your Yamaha rockets up Laguna Seca's backstraight is enough to give your eyeballs windburn." "The audio is just as sweet. Brit developer Climax Studios made sure that each bike emits its own signature engine note so you can now pick out that Honda or Ducati behind you without a backward glance."" You can read the full Gamasutra column on the subject for more, including the overall ranking for MotoGP '06 and more on the game's reception from consumer review sites Eurogamer and IGN (no registration required, please feel free to link to this column from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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