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Column: 'Going Mobile - Winning Qualities'

In the latest instalment of his <a href="http://www.gamasutra.com/php-bin/column_index.php?toplevel=8">regular 'Going Mobile' column</a>, Foci Mobile lead analyst and former GameSpot Mobile journo Steve Palley identifies just how the cellphone game indust

Simon Carless, Blogger

August 4, 2006

1 Min Read
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In the latest instalment of his regular 'Going Mobile' column, Foci Mobile lead analyst and former GameSpot Mobile journo Steve Palley identifies just how the cellphone game industry has painfully moved beyond tedium. Things can only get better? Apparently so! In his introduction, Palley notes: "If you’ve been reading this column for the last several months, it may seem as though I have taken my old profession as a mobile games ‘criticalist’ (has anyone coined a better term for the position of critic/journalist?) several steps further in a fit of pique, and morphed into one of the medium’s more committed skeptics. Please allow me set the record straight: I like mobile games, as well as most of the people who make them, and I believe wholeheartedly in mobile gaming’s future... In my opinion, two of the most glaring problems are also very straightforward: complacency on the part of the industry, and simple ignorance on the part of everyone else.... But still, giving credit where it is due is just as important as doling out criticism--and for every regressive business practice and worthless piece of shovelware the mobile games industry has produced, there has been a corresponding bright spot." You can read the full Gamasutra column on the topic to learn more about Palley's sunny point of view (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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