Sponsored By

Column: 'Going Mobile: Mobile Gaming's Vitamin Q'

In the latest Going Mobile column, veteran journalist and current mobile game consultant Steve Palley pens a love letter to the Motorola Q, a new mobile device which, he ...

Simon Carless, Blogger

July 28, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

In the latest Going Mobile column, veteran journalist and current mobile game consultant Steve Palley pens a love letter to the Motorola Q, a new mobile device which, he suggests, may well be 'America’s first true consumer smart phone', and a harbinger of change in the mobile game biz. Having declared his love for the Q, Steve goes on to explain why it may make a big different to cellphone games: "Blackberries are standard-issue for corporate wage slaves, Treos are for early adopters and gadget freaks with lots of cash, and Symbian phones are for wealthy Europeans, but the Motorola Q carries none of these associations. It’s hip, it’s affordable, it’s being advertised heavier than any other phone in history, and it works...well enough. It’s going to be a hit of monumental proportions, especially once Verizon subsidizes the price down even further and makes unlimited data a little cheaper, probably in time for Christmas 2006. The Q’s propagation (as well as the spread of competing devices that Motorola’s competitors will inevitably release) will have profound effects on the mobile gaming market. All of a sudden, the consumer has a mobile web browser that actually works, instead of a crippled WAP portal, meaning that he or she can easily browse on over to a game publisher’s site, look at preview graphics, and buy games from the source." You can now read the full Gamasutra column on the topic, including many more sage words from Palley (no registration required, please feel free to link to this feature from external websites).

Read more about:

2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like