Sponsored By

Column: 'Going Mobile: Question The Answers: The Dance of the Dueling Analysts'

In one of today's main features on Gamasutra, the last 'Going Mobile' column from former GameSpot Mobile and Wireless Gaming Review chief editor Steve Palley focuses on h...

Simon Carless, Blogger

May 25, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

In one of today's main features on Gamasutra, the last 'Going Mobile' column from former GameSpot Mobile and Wireless Gaming Review chief editor Steve Palley focuses on how analysts gauge mobile phone game sales behavior, focusing on 'diametrically opposed' impressions on the health of the industry from firms M:Metrics and Telephia. Steve, who is now heading up mobile game consulting firm Foci Mobile, comments of the confusing state of statistics for the mobile game biz: "It sounds like a joke, but the stakes here are high. There’s little question that the information vacuum has interfered with the mobile games industry’s growth, because the lack of reliable, granular sales numbers that can precisely identify leading companies, techniques, and trends inhibits the flow of investment money and has frequently led to its misallocation. On a broader scale, it’s tough for the media or anyone else to take any industry with ambiguous, nebulous or absent sales numbers as anything more than a fad. This is a particular concern for mobile publishers, who are desperately trying to carve out space in mobile users’ perceptions and entertainment budgets. Who wants to invest in an industry that is currently growing by nearly 50% OR close to 0% a quarter, depending on who you listen to? Who wants to play games developed by an industry that nobody invests in?" You can now read the full Gamasutra column on the subject for more of Palley's insight, including more on the specific problems and some possible solutions (no registration required, please feel free to link to this article from external websites).

Read more about:

2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like