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Educational Feature: 'Game Design Education Without a Game Design Major?'

In today's Gamasutra educational feature, as part of the site's <a href="http://www.gamasutra.com/education">expanded Gamasutra Education section</a>, Cornell University ...

Frank Cifaldi, Contributor

May 16, 2006

1 Min Read
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In today's Gamasutra educational feature, as part of the site's expanded Gamasutra Education section, Cornell University student and Introduction to Game Design TA Sally Huang outlines three key tips for students to get a proper game design education without a Game Design major, as outlined in the following extracted introduction: "Over the past few years, the academic world finally caught on to students' growing interests in the game industry. Game design programs are burgeoning in schools across America, however, many more traditional schools have a hard time changing. Students at schools lacking a game design major find themselves at a disadvantage compared to their counterparts in game design-focused programs. Disadvantage or not, having a game industry-focused education is much more than having a game design major. Here are a few tips to help those students in more traditional program make the most of their education." You can read the full Gamasutra educational feature on the subject, including plenty more smart tips on bringing game development to schools not yet focused solely on it (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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