Sponsored By

EEDAR: Infamous To Beat Prototype On PS3?

In an interesting illustration of the platform exclusivity "sales bump," EEDAR's Jesse Divnich estimates Infamous is on track to sell 35 percent more units than rival Prototype on the PS3.

Leigh Alexander, Contributor

July 13, 2009

1 Min Read
Game Developer logo in a gray background | Game Developer

With comparable supernatural-sandbox gameplay, the same release window and similar levels of critical acclaim, Sony's Infamous and Activision's Prototype have drawn many inevitable comparisons to one another -- but which one will sell better in the end? According to EEDAR, the Radical Entertainment-developed Prototype is expected to outsell Infamous overall in units by about 90 percent -- it launched on multiple platforms, while Infamous is a PlayStation 3 exclusive. But on the PS3 only, Sucker Punch's Infamous is on track to sell 35 percent more units than Prototype in North America -- and due to a longer sales curve for platform exclusives, Infamous could sell as much as 50 percent more than its rival on the PS3 platform. "The Infamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release," says Divnich. The analyst added that total return-on-investment comparisons aren't possible without details on additional royalties and costs Activision incurred by making Prototype a multiplatform release.

Read more about:

2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like