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Feature: 'A Glimpse Inside the Cell Processor'

In the first of two articles to be reprinted from CMP sister publication Embedded Systems Design magazine, EIC Jim Tu...

Simon Carless, Blogger

July 13, 2006

1 Min Read
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In the first of two articles to be reprinted from CMP sister publication Embedded Systems Design magazine, EIC Jim Turley offers an overview of the Cell processor, as used in Sony's upcoming PlayStation 3 console. This comprehensive overview article explains the Cell's advantages and disadvantages in robust technical terms, including this overarching description: "Cell is based around a single 64-bit PowerPC processor surrounded by eight identical coprocessors. The central PowerPC processor can execute two instructions at a time. That's nice, but not unusual. Intel, AMD, and others also produce dual-issue processors, even 64-bit dual-issue processors. So the heart of Cell is actually--dare we say it--fairly pedestrian... The real magic of cell lies with its eight "synergistic processor elements," or SPEs, shown in Figure 2. These are specially designed processors created from scratch by the IBM/Sony/Toshiba team just for Cell. They're not compatible with Power or PowerPC code in any way; they have their own distinct instruction set and internal architecture. For most code, and particularly for parallel vector operations, the SPEs do the heavy lifting. Each SPE is identical to its neighbors, and all share the same common bus with the central Power Processing Element (PPE in IBM-speak)." You can read the full Gamasutra feature on the topic for plenty more excellent overview from the embedded systems perspective (no registration required, please feel free to link to this feature from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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