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Feature: 'Conference Week Recap'

Last week was one of this year's busiest for game conferences, and Gamasutra scoured the nation, covering The Hollywood and Games Summit, Casuality Seattle, and the MI6 G...

Simon Carless, Blogger

July 3, 2006

1 Min Read
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Last week was one of this year's busiest for game conferences, and Gamasutra scoured the nation, covering The Hollywood and Games Summit, Casuality Seattle, and the MI6 Game Marketing Conference. Thus, for today's main Gamasutra feature there's a comprehensive recap of the multiple write-ups for each event, also including brand new content. Among the highlights - an MI6 keynote with "director of Xbox marketing Chris Di Cesare... Gamasutra was there to record his thoughts on Microsoft's marketing challenges in launching the Xbox 360 and Halo 2", plus Casuality Seattle, which "opened with a keynote by Gordon, a co-founder and Chief Executive of Electronic Arts, on Tuesday, June 27 in Seattle, Washington. Gordon aimed to share lessons he feels the entire game industry can learn from casual games", and a new write-up from the Hollywood and Games Summit featuring "Treyarch Executive Producer Chris Archer (Spider-Man series) and Marvel Studios President of Production Kevin Feige [on] 'Establishing the Buzz for Collaborative Franchises'." You can now read the full Gamasutra feature on the subject, including full details on more than ten conference features posted last and this week (no registration required, please feel free to link to this column from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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