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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
With E3 2006 now concluded, Gamasutra is proud to provide an additional, useful compilation of the exclusive Gamasutra coverage of the E3 2006 Conference sessions, as wel...
With E3 2006 now concluded, Gamasutra is proud to provide an additional, useful compilation of the exclusive Gamasutra coverage of the E3 2006 Conference sessions, as well as our on-the-spot interviews from the week, and our live coverage of the 'big 3' pre-E3 press conferences, all collated into one handy list. Some of the highlights include: Massively Cross-Platform Games - On the second day of E3, a panel session was held concerning the 'crossplatform' concept, from playing a game through multiple console media, through more wide-ranging ideas, featuring luminaries like Richard Garriott, John Smedley, and Jessica Mulligan. Game Piracy: Protecting Your Product - In a fascinating E3 panel. 'Game Piracy: Update on the Latest Strategies to Protect Your Product', the ESA's Chunnie Wright talked piracy issues with representatives from the FBI, id, Activision, and more. E3 Q&A: Nintendo of America's Beth Llewelyn On Wii - At E3 2006, Gamasutra sat down with Nintendo of America's senior director of public relations Beth Llewelyn regarding the Wii, as well as Nintendo's ongoing strategy for the next generation. You can now peruse the complete round-up at your leisure (no registration required, please feel free to link to this feature from external websites).
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