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Feature: 'GDC Radio: Building Community Around Pollinated Content in Spore'

In the latest edition of the GDC Radio Podcast, recorded at the 2006 Game Developers Conference, EA/Maxis' Caryl Shaw discusses building community features and a 'pollina...

Simon Carless, Blogger

May 23, 2006

2 Min Read
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In the latest edition of the GDC Radio Podcast, recorded at the 2006 Game Developers Conference, EA/Maxis' Caryl Shaw discusses building community features and a 'pollinated content system' for the much-anticipated Spore in her GDC lecture. This feature continues the site's weekly podcasts, which alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference. As the session description for this Gamasutra-exclusive audio recording explains: "When you fire up your copy of Spore, that crazy three-headed, five-legged creature you see coming over the hill to attack your creature may have been created by another community member, or your best friend, or maybe someone you've never even heard of. The experience that the creature has in your game will become part of its recorded history as it gets downloaded and challenged by other players in the Spore universe. Through in-game and web-based features, the person who created the creature can review and share its stats with friends and other community members building notoriety for both the creature and the creator. This session explores how user-created content in other Maxis products like SimCity and The Sims 2 created a different kind of online community, and how those lessons are being applied in the Pollinated Content System in Spore. Specifically, we'll look at how to tailor the system to appeal to both users who specialize in creating content and users who are more likely to download someone else's creations." You can now read more information on the podcast and click through to download this week's installment (no registration required, please feel free to link to this feature from external websites). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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