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Feature: 'Myst Will Persist'

In this intriguing Gamasutra interview, Myst creator Rand Miller fills us in on the past, present and future of the multi-million selling franchise, following its ...

Simon Carless, Blogger

June 29, 2006

1 Min Read
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In this intriguing Gamasutra interview, Myst creator Rand Miller fills us in on the past, present and future of the multi-million selling franchise, following its near-death and Uru Live's resurrection by online service GameTap. Miller comments of Uru Live, an online-enabled element to the Myst series: "Well, we've embraced the realtime 3D. Probably a little later than most people, but we also had a pretty high bar to live up to. People expect some pretty phenomenal graphics from us. And we had to make sure we could do that. Unfortunately, I think there's some taint to the genre. I think it's not dead, in fact I think there's a big opportunity in this genre for someone to come out with something that blows everybody away and makes them realize that, in fact, there is a large group of people who like this kind of thing. With Myst we sold... what was it... 8 million copies or something. Those people like wandering around in a world involving puzzles and not dying. So somewhere out there is a big audience of people who'd enjoy that if you get the right combination of people again." You can now read the full Gamasutra feature on the subject, including more about the seminal Myst franchise from its co-creator (no registration required, please feel free to link to this feature from external websites)

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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