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Feature: Q&A With Veteran Designer Chris Crawford

In today's exclusive Gamasutra feature, veteran game designer, professor, author, and Game Developers Conference founder Chris Crawford discusses his uniquely grim view o...

Frank Cifaldi, Contributor

June 12, 2006

1 Min Read
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In today's exclusive Gamasutra feature, veteran game designer, professor, author, and Game Developers Conference founder Chris Crawford discusses his uniquely grim view of game innovation, his industry predictions, and the latest developments in his long-term interactive storytelling project, Storytron. In the following extract Crawford, who for over a decade has retained his avid stance that video game innovation is dead, responds to the thought that Nintendo's new 'Touch Generation' branding could innovate design and bring in a new audience: "I view these kinds of things with skepticism because I've seen that so many times before. Does anybody remember some years back when Sony, with great fanfare, released the chip that they called the “emotion engine” and flooded the airwaves with interviews about how they were going to break the mold and do something completely different, and it never amounted to anything? And there have been other similar attempts that never go anywhere." You can read the full Gamasutra feature for more, including the latest update on Storytron, Crawford's interactive storytelling language that is now fourteen years in the making (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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