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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In one of today's Gamasutra features, we present the latest episode of GDCTV, a special feature showcasing streaming high-quality video content of some of the notable ses...
In one of today's Gamasutra features, we present the latest episode of GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of past Game Developers Conferences and Serious Games Summits. This ATI-sponsored edition of GDCTV features three of the company's Game Developers Conference 2006 panels in free streaming video format: "'Efficient Shader Tricks That Will Impress Your Friends!' with Christopher Oat [Several computationally simple yet visually complex real-time shaders will be presented. Attendees will learn about Ambient Aperture Lighting for diffuse lighting from dynamic area light sources and thin volume rendering for realistic, creepy looking biological materials.] 'Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering' with Natalya Tatarchuk [This session examines existing displacement-mapping algorithms in real-time domain. It presents the pros and cons of these algorithms for game developers. Finally, it presents an improved parallax occlusion mapping algorithm for dynamic real-time lighting of surfaces including soft shadows, a directable LOD system, and robust critical height field-ray intersection computation.] 'Advanced Rendering Techniques with OpenGL ES v1.1' with Dan Ginsburg [This presentation provides detailed descriptions of advanced rendering techniques made possible with OpenGL ES v1.1+. Several advanced rendering techniques used in the launch demo for ATI’s Imageon 2380 are showcased and described.]" You can now learn more about the GDCTV presentation and click through to watch it in high quality streaming video, including sychronized slides where appropriate.
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