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For the latest Gamasutra Podcast we present two interviews from the 2007 PAX, with Gamecock marketing VP Richard Iggo, and Flying Lab's Joe Ludwig and Rick Saada talking about nurturing indie spirit from Gamecock's own new wave publishing efforts, to Flyi
Gamasutra is proud to present the latest Gamasutra Podcast, part of our regular weekly GDC Radio podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. Today we present a two-part show featuring live interviews at PAX with Richard Iggo of Gamecock Media Group and Joe Ludwig and Rick Saada of Flying Lab Software, developers of the upcoming MMO, Pirates of the Burning Sea. Much has been made of the cavalier attitude and indie spirit of Gamecock Officers, Mike Wilson, Harry Miller and Rick Stults. After taking some hard licks with the implosion of their previous publishing venture, Gathering of Developers, the founders of the new company are capitalizing on their experience and giving indie publishing another go. Prior to its untimely demise, GodGames's PR antics often upstaged the fact that they managed to make the relationship-based publisher model work and released a number of critically and commercially successful games. Likewise, Gamecock certainly attracts its share of interesting PR. But there seem to be some more serious activities going on behind the scenes. Gamecock VP of Marketing, Richard Iggo takes a moment from his duties wrangling his bosses at PAX to talk about Gamecock's efforts to repeat the behind the scenes successes of GodGames with the benefit of its founders' hard earned experience. For the second interview, Joe Ludwig and Rick Saada of Flying Lab Software share a long and storied history of the independently developed MMO, Pirates of the Burning Sea. Starting out as a small-scale casual title, Pirates of the Burning Sea has grown to a full-blown MMO with loads of content and an impressive set of features. Joe and Rick talk about how the growth of their game influenced the growth of their company, and what they have learned along the way. You can now download the Gamasutra Podcast: PAX 2007 Interviews with Gamecock Media Group and Flying Lab Software (.MP3, 34 minutes, 16 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.
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