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GameStop's November New Game Sales Up 15 Percent

As November NPD results reveal <a href="http://www.gamasutra.com/view/news/26472/NPD_Xbox_360_Overtakes_PS3_As_Industry_Revenue_Drops_8.php">software sales down 3.1 percent year over year</a>, retailer GameStop says it's outpacing the industry, seeing a 1

Leigh Alexander, Contributor

December 11, 2009

1 Min Read
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As November NPD results reveal software sales down 3.1 percent year over year, U.S.-headquartered specialty retailer GameStop says it's outpacing the industry, seeing a 15 percent lift in new software sales in the past month. "While some indicators say that new software sales are declining, we are excited to be able to roll out robust offers and incentives to help maximize shoppers’ budgets," says executive VP of merchandising and marketing Tony Bartel. "In November of 2009, we bucked the trend and have continued to gain market share. In fact, our U.S. stores saw a 15 percent rise in new software sales," he adds. The company chalks up its success not only to stock of new blockbusters, but to its collection of 2,500 gaming items priced under $20. In a holiday season where many retailers are concerned about cautious consumers, stores are competing for the Christmas game-buyer with incentives and promotions. This widespread and particularly aggressive retailer discounting has harmed many video game publishers this year -- most recently, Ubisoft said that its normally-thriving back catalog saw gross profits decline "sharply" because of price promotions on store shelves. [UPDATE: Lazard Capital's Colin Sebastian has also weighed in on GameStop's statement, noting: "We believe that the company is benefiting from the ongoing disparity in sales between top selling games (e.g., Modern Warfare 2) and second-tier and catalog games, given GameStop’s customer demographic of core gamers."]

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2009

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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