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The folks building Star Citizen are looking to bring on an experienced game lighting artist well-versed in Maya to work alongside the team in the company's Santa Monica, CA studio.
November 13, 2014
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the many, many positions being advertised right now.
Location: Santa Monica, CA The Lighting Artist will work in a cooperative, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UVas. Responsibilities i Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference. i Creating both the exterior and interior lighting within environments and cut scenes. i Placing and adjustment of light sources within the environment. i Tweaking of shading materials and textures to improve the perception of the lighting. i Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc. i Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics. i Prototyping the use of lighting technology to reach the visual targets defined by the art direction. Experience & Skills i Deep understanding of CG lighting technology, both real-time and software rendering. i Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc. i Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood. i Good understanding and experience with physical based lighting system. i Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies. i An ability to thoroughly digest the art direction and be a champion for executing it in the game. i Skilled at balancing visual quality against performance requirements. i Thorough knowledge of the game development process. i Working knowledge of Maya, and/or other commercial 3D authoring packages. Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.
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