IGS Video: Jon Blow On Indie Prototyping, Braid
Organizers are continuing to put key video lectures from the 2007 Independent Games Summit online, and Gamasutra has now posted the fifth lecture, with Jon Blow discussing indie prototyping and showing his IGF
August 31, 2007
Author: by Staff
The IGS organizers are continuing to put online key video lectures this year's Independent Games Summit, which took place at Game Developers Conference 2007 last March as part of the yearly Independent Games Festival. The latest and fifth 2007 Independent Games Summit lecture to go up is from Jonathan Blow, creator of 2006 IGF Design Innovation award winner Braid, and takes us through the theory and practice behind several fascinating game prototypes, many also available on his website. These include a gestural spellcasting 2D and 3D game prototype, so-called Oracle Billiards, and a painting game where you must reproduce Old Masters and create new art to be judged by critics, as well as a detailed demo of Braid itself - which starts at 15.10 into the lecture. Fot viewing options, there's a direct Google Video link for the lecture, plus a higher-res downloadable .MP4 version and an embedded version:
Here's the original session description: "Former Game Developer magazine code columnist and 2006 IGF Design Innovation winner Jonathan Blow, the creator of innovative time-manipulating platform title Braid, discusses the deliberate methodology behind his indie game prototyping. He shows how he conceives, develops, and tests out indie concepts in playable form, and discusses how you know when a prototype is working, and where to take it from there, demonstrating multiple in-development prototypes (including Braid) along the way." (Other IGS 2007 videos posted so far are Matt Wegner on physics, alongside the Gastronaut founders on 'Small Arms' for XBLA, the Telltale folks on Sam & Max/episodic gaming, and Gamelab's Eric Zimmerman on 'The Casual Cash Cow'.)
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